![]() ![]() Quite early on, for example, you pick up a crowbar, pretty much identical to the one another famous, bespectacled scientist once wielded. It just dilutes what could have been a decent interactive horror experience into “follow the checkpoints and solve some basic puzzles to break the monotony of walking”. So much of MoM’s gameplay is just following floor checkpoints, using your Swiss Army wristband to solve most arbitrary puzzles and generally bimble onto the next sequence of events. This is where the bulk of Moons’ gameplay is laid out before you: it’s not so much an action horror title (in space!) that you’d think would follow in Isolation’s shoes, but more a walking simulator… in space! (Sorry). As you make yourself a copy aboard the Orochi space station, you’re instructed to turn the power on, which involves going out to the solar power array. But not to worry, your colleague Declan briefs you on some tasks that need doing over the radio. Well played, game.įalse start over, the game begins with our man waking up on his relatively ordinary Martian space station (as in, they’ve build a space station on Mars, not a space station of Martian construct), to find none of his crew about. ![]() lull me into thinking that it’ll be like that at all the obvious moments, then catch me unawares. But then, it occurred to me that maybe the game was doing it to desensitise me. The cynic that is me instantly thought, “Really? This is how we’re setting the tone? Jump scares from the off, how droll”. I’m happy to report that… exactly that happens. As some of you may be guessing, dark and spooky normally leads to a jump scare at the end before we wake up proper. Our story begins in medias res, with our protagonist Shane Newehart (who sounds like a knock off Chris Pratt) waking up to a desolate and overrun-with-weird-stuff space station. In Space, No One Can See You Roll Your Eyes If you want to go in blind, skip to the score to see if this is a recommendation or not. Instead of one core story, MoM tries several, which leave it a bit of a jumbled mess about halfway through.ĭoes that ruin the experience as a whole, though? Well, join me if you dare, and we’ll find out… Whilst it soon becomes apparent that Rock Pocket have done a sterling attempt, it soon becomes apparent that they’re riffing from other song sheets. A first person, narrative horror adventure with an underlying Lovecraftian vibe going on? Sign me up. So when Moons of Madness was dropped off at Finger Guns HQ, my interest was piqued. Is it something about space that I am able to handle? Is it the countless times that I’ve watched the only two good Alien films, or Event Horizon, or Pandorum, that have made me more accustomed to a space horror setting? Who knows. Weirdly enough, Alien: Isolation is one of my favourite games in recent years, but I can’t bring myself to finish or even play much of the Outlast games. There are some that I can handle, and some that cripple me with a constant threat of looming dread that I can’t continue. Horror games and I have always had a fractal relationship. ![]() First person, claustrophobic horror… in space! A strong start offers real terror, but will its cribbing from other stories lose the horror and enter realms of cliche? The Finger Guns Review:
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